Sunday, August 25, 2024

Planescape: Turn of Fortune's Wheel Chapter 7 - Excelsior

 Chapter 7: Excelsior

Excelsior

I'm picking back up posting my in progress guide to running Turn of Fortune's Wheel. I am planning on posting a new gate town each Sunday. I'll have an outline of informatin about each time (including anything useful from 2e) and an outline of the adventure as written with any of my own tweaks.

·    Before starting this adventure, make sure you have each character’s Intelligence (Investigation), Wisdom (Perception) and Wisdom (Insight) scores.

·    Notes about Excelsior

o    Keeps float around the city on clouds. Some well-known owners of the keeps:

§  Nimbron, overseen by Thotasis, a stiff necked paladin of Tyr who wants Excelsior governed by a firmer hand.

§  Thunder’s Reach, storm kind fortress ruled by Tygrant, an empyrean banished from Mount Celestia.

§  Zephyr Stables, Cassandra Caeneus’ floating Pegasus ranch.

o    Forum: Town square for debate.

o    Heart’s Faith: This is confusing, but I think Heart’s Faith existed on the plane of Mount Celestia, but got pulled into the Outlands over time, and the citadels float above it.

o    The Order of the Iron Lantern is a watchdog group, always on the lookout for evil and overzealously accusing citizens of misdeeds.

o    There’s also chant of a thieves’ guild in Hearth’s Faith known as the Holy Shadow. The group’s relatively minor misdeeds may be the thing keeping Heart’s Faith from being pulled into Mount Celestia…or is it the Iron Lantern zealotry?

·    Exploring Excelsior

o    Read box text. Lantern archon shows up to guide them around.

o    Characters can go to the gate at the Godstrand. Mile of stairs to climb. Evil characters must make checks.

o    Warden archons question the characters but allow them to approach the gates if they are reasonable.

o    Varrel, Hound Archon member of city watch, asks characters to help him with a problem. Read the associated box text.  

o    Basically, he suspects a tiefling named Sincerity is responsible for missing people but has no proof and is hampered by the rules. He wants the characters to investigate for him.

o    Varrel offers characters 2,500 gp and a brooch of shielding if they can get to the bottom of the missing people.

o    He can lead characters to the Excelsior guards’ headquarters or Sincerity’s home.

·    The Missing

o    An Intelligence (Arcana) DC 16 is enough for each character to realize all the missing folk are not from the Outer Planes. It probably won’t be immediately obvious why that matters (iron flasks only work on primes). What follows are some backgrounds for each missing person.

o    Adorae, a dedicated warrior and a former member of the Order of the Gauntlet, had recently returned from a mission in the Beastlands. She was last seen in her home, meticulously documenting her latest encounters with wildlife and jotting down tactical insights for her fellow paladins. Adorae was known for her bravery and strategic mind.

o    Changle, a curious and inventive gnome from Krynn, was known for her fascination with the intricate magical artifacts found throughout Excelsior. She often wandered the alleys near the Godstrand, scavenging for interesting items and parts. Her last known location was an alley where she was seen examining a peculiar glowing shard she had discovered.

o    Irruwabi, a human cleric devoted to the deity Pelor of Greyhawk, spent his days offering guidance and healing to the citizens of Excelsior. He was known for his serene demeanor and deep wisdom. He was last seen performing a late-night ritual at the Shrine of the Amaunator, seeking divine intervention for a troubling vision he had experienced involving his own death. His absence has left the Shrine’s followers in a state of unrest​​.

o    Wobeke, a retired adventurer and scholar on sabbatical from Candlekeep, was working on a comprehensive history of Excelsior and its surrounding realms. He was last seen at home, surrounded by ancient tomes and scrolls, deeply engrossed in his research on the Modron March and its impact on the town. His unexplained disappearance has alarmed his neighbors and fellow historians.

o    Yoi, a charismatic tiefling bard and orator who learned from the best at Morgrave University in Sharn, frequently held court at the Forum, where he entertained and enlightened the citizens with stories and debates. His latest series of discussions on the philosophical implications of the Modron March had drawn considerable attention. He was last seen at the Forum, engaging in a heated debate on the nature of free will versus predestination. His sudden disappearance has left his regular audience and peers in a state of confusion and worry​​.

·    Just the Facts

o    What’s really happening: Sincerity is trapping folks who aren’t from the Outer Planes in an iron flask that gets delivered by her sunflies to the night hag Uncle Longteeth. She has a supernatural glibness ability that has let her evade detection and spells that detect untruths. Uncle Longteeth is turning the victims into larvae.

o    The characters can question Sincerity, but because of glibness, it’s going to be hard to catch her in a lie. I would roll the character’s Wisdom (Insight) checks behind a screen, or skip rolling them altogether. This lets Sincerity even avoid the effects of zone of truth.

o    The investigator in the room with them is named Rolm.

o    The bullet point questions in the adventure summarize how the conversation with Sincerity will go. Probably the characters will learn little from her.

·    Sincerity’s Home

o    Varrel takes characters to her apartment but gets called off on guard business so characters can search on their own.

o    The front door is locked, DC 14 Dexterity check with thieves’ tools to open. Varrel wouldn’t approve of the characters breaking in, but what he doesn’t know won’t hurt him.

o    Not much of note in Sincerity’s home except 5 gp and a cage holding 8 sunflies on her terrace.

o    If the sunflies’ cage is opened, one will offer to carry a tiny item – the characters can follow and be led to Uncle Longteeth’s wagon. The sunflies are the most likely way the characters will crack the case.

·    Questioning Locals

o    Sincerity is nice but keeps to herself.

o    Different locals saw Sincerity near the scene of disappearances.

o    Sincerity has unusual pets – sunflies.

o    DC 14 Intelligence (Investigation) check or asking about colorful lights leads a local to mention they saw some near one of the disappearances.

·    Night Hag’s Wagon

o    Read box text.

o    Uncle Longteeth is recalcitrant and attacks if implicated in the crimes. He flees via plane shift if reduced to 30 hp or fewer.

o    I actually had Uncle Longteeth flee via etherealness as soon as it was clear the characters were on to him – there isn’t a lot of reason for the hag to stick around and fight once his culpability is proven.

o    In the wagon is a chest that can be unlocked with DC 16 Dexterity check using thieves’ tools. Inside are ten iron flasks that only work in the Outlands.

o    The five individuals detailed earlier can be freed from their flasks.

·    Resolution

o    Sincerity comes clean if:

§  Captives are released and confront her;

§  Uncle Longteeth is brought before her;

§  Characters build a compelling case and succeed on a DC 20 Charisma (Persuasion) check.

o    Varrel will let the characters have one iron flask.

o    Rolm seeks the characters out before they leave town and gives them a lantern of revealing.


#Planescape #DMsGuild #DungeonsAndDragons #RPG 

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