Scenes in Sigil
Scene 1 happens as soon as the characters leave the
mortuary. Give the players the provided “Experiencing Sigil” handout and show
them the map of Sigil to get their bearings. This guide summarizes the scenes
in the published adventure and adds several others for locales in Sigil the
characters may want to visit. When you are ready to end this chapter, run the Harmonium
Officers scene – you can easily tag it onto the characters turning in their
Experiencing Sigil card.
After characters bump into irate tiefling, bariaur named Parisa appears and gives characters a tourist guide and offers to show them around. Parisa is a bariaur wanderer that is a tout (city guide) who is happy to show the characters around Sigil for a modest fee (3 gp per day). She also hands them a flyer for experiencing Sigil produced by the Society of Sensation.
Liora Vespera, a Society of Sensation Muse, wants to
record a new sensation in her sensory stone. Roll on the table to determine the
sensation. If the characters are successful, she will give them their own
sensory stone. Liora is young and energetic with a high-pitched voice. She is
excited to work with the adventurers and is happy to tell them all about the
philosophies of her faction. Later, if the characters turn in their Sigil
tourism card, Liora will be the one who takes it and asks the characters about
their experiences.
Three faction members are debating their positions,
and characters must arbitrate their argument.
The first, a stern-faced Athar null, raises their
voice with conviction, "The so-called gods are nothing but illusions! Look
to the dead husks in the Astral Sea! They are unworthy of our devotion, mere
pretenders to power!"
Nearby, a Bleak Cabal void soother, draped in somber
attire, responds with a disinterested tone, "You're right about the gods,
but your passion is misplaced. Everything, including this very debate, is
meaningless. We exist in a cruel, indifferent multiverse."
Contrasting the others, an animated Mind’s Eye matter
smith interjects enthusiastically, "You both lack vision! The gods are not
only real but are an example of what we can achieve. Each of us holds the
potential to ascend, to forge ourselves into something greater!"
If the characters side with a faction (or argue for
another) they get invited to that faction’s headquarters.
This bar is drab, with a counter made of rusted
metal. In the center of the taproom is a smoldering corpse of a man. Clientele
from all over the multiverse rub elbows here. A group of Mind Flayers converse
quietly in a corner, several giff drink up in the middle of the bar, and a
hound-like humanoid talks to a horned, winged woman at the bar. The gruff man
behind the bar shouts “I’m Barkis, welcome to the Smoldering Corpse. Can I get
you some bub?”
If the characters are amicable and don’t cause
trouble, Barkis offers them a job as a bouncer for the night in exchange for a
chance to pick out a piece of collateral he has taken from debtors over the
years.
If the characters accept, at some point during the
night one of the drunken giff starts trying to pick a fight with a mind flayer.
Barkis asks you to intervene before he must clean up giff brains.
At the end of the night so long as the giff doesn’t
do too much damage to the bar, the characters can look through the collateral
and find one +1 weapon of the party’s choice.
Scene: Fell’s Tatoos
Fell is a dabus that somehow fell out of favor with
the Lady of Pain yet was allowed to open a magic tattoo shop. Fell no longer
floats above the ground like his kin, but still speaks in rebuses that he can
float to client’s skins in the form of tattoos. These magic tattoos can be from
Tasha’s Cauldron of Everything: common (60 gp), uncommon (600 gp) or rare
(6,000 gp).
Fell is a follower of the supposed god of portals, Aoskar. He knows the locations of many portals in Sigil, and will part with that information for gold or other portal location information that is new to him.
Scene: The Great Bazaar
The Great Bazaar has anything a character might want
from the Player’s Handbook, and more exotic items if you wish. You can roll on
the bazaar shops table to generate random shops the characters might encounter,
or use the shop detailed here.
Kroopah’s Magnificent Goods and Pastries is a
combination goods and pastry shop. Kroopah is a
boisterous human with a thick accent and unclear background who has had
his shop in the market as long as anyone can remember. While his shop sales
many mundane goods, his pastries are renowned throughout the multiverse for the
great taste and magical properties. He has such delicacies as the Longhorn of
Healing (a potion of healing), a Raspberry Scone of Animal Friendship (potion
of animal friendship), or a cheddar jalapeno biscuit of fire breath (potion of
fire breath). He sales his pastries for 50 gp each, but they only keep their
potency for one week
If the characters and friendly and respectful toward
Kroopah, he may ask them to perform a task for them, like go submit a tax form
in the Clerk’s Ward, which primarily consists of standing in line all day. In
exchange, Kroopah will give the characters a pastry of their choosing.
At some point while the characters shop in the Great Bazaar, A Transcendent Order instinct named Reavus will approach a martial looking member of the party and challenge him to a duel of martial prowess – first to three strikes wins. If the character gets at least two strikes on Reavus he will invite him to the Great Gymnasium to train. If he does not, Reavus will treat him with disdain and encourage him to spend more time training.
Scene: Turning in Your Card/Harmonium Officers
When the characters head to the society of sensation to turn in their completed card, they find Liora from “Sensory Experience” running the booth. She asks the characters to describe their experiences, hanging on ever detail. Once the characters are done, she presents them with a greater potion of healing as a reward. Unfortunately, as soon as this happens, read the box text from the “Harmonium Officers” section of the adventure. The characters can fight, flee or surrender to the Harmonium. Regardless of what they do, Farrow shows up soon after disguised as a Harmonium officer. If the characters were captured, Farrow pulls rank to get them released to him. He reveals he works for someone who would like to help the characters and can take them to safety if they follow him through Sigil to Fortune’s Wheel. If the characters distrust them, he’ll rely on what he has done for the characters.
Undersigil
After entering Undersigil, the characters encounter a rat that has gorged on cake. If the characters leave the rat alone, he warns them to “Beware the scent of strawberry.”
The characters run into a group of Cakers in
Undersigil. They invite the characters to have cake. Unfortunately, it’s a
vargouille cake. A character can identify this with a DC 16 Intelligence
(Arcana) check. The cakers have already
partook and will die and turn into vargouilles soon – characters can identify
this with a DC 14 Wisdom (Insight or Medicine) check. The cakers invite the
characters to partake -if they refuse the cakers attack. As each dies its head
separates from its body and turns into a vargouille reflection. If a character
eats cake, they will die and turn into a vargouille reflection in 1d4 hours. If
defeated, the leader of the cakers, Gertrube, has a portal compass.
No comments:
Post a Comment