I've been DMing, playing, and reading fifth edition adventures since the launch of the edition. I decided to write some guides that DMs can use to can use to choose their next adventure. I'll post one at a time, then tackle them as a whole at the end.
Curse of Strahd
Summary
My Experience
Why You Should Run It
- Its the best 5e adventure, and I don't think it is close. I think that is also the a common opinion in the dnd community at large.
- Why is it the best? Its a big sandbox that is just constrained enough to give the players incredible agency and freedom, and features an incredible villain who has reason to show up regularly and torment the players without killing them.
- The randomization element of the adventure hides clues and tools the characters can use around the setting, and makes it both replayable and dynamic.
- Castle Ravenloft is a great dungeon. The heart, the interesting NPCs, the catacombs, the deep story...its a lot of fun to run.
Why You Should Skip It
- It can be brutal to the players. Death House, the opening adventure, has the potential to kill a few PCs, and at least one encounter with a decent chance for a TPK. And because of the sandbox nature, the PCs can wander into some very difficult encounters. If your players don't like a relatively high risk of character death for a 5e adventure, CoS isn't for you.
- It is hard to run. Because it is a sandbox, the characters have a lot of freedom to go in different directions at all times. The size of the sandbox is just big enough that it is hard to keep all of it in your head as a DM to be able to serve up the connections that make the campaign sing. I read the adventure several times, watched Dice, Camera, Action, and used Sean McGovern's Guide to a Curse of Strahd, and still struggled to keep everything straight.
- If you are a new DM, I would not make this my first campaign due to the bullet directly above. It's too challenging to run while also learning how to DM.
- The isometric Castle Ravenloft map can be challenging, but there are plenty of non-isometric versions on DM's Guild.